![]() Now when the animation finishes the ship isnt quite in line with the rule of thirds grid anymore. I set the inclination amount to what I wanted, which was 3 degrees and dragged out the animation on the timeline to be the same length as the orbit animation. To do this I added an inclination animation. I now want the camera to begin to raise in height while still looking down at the ship. I want around 10 seconds but I’m going to make 12 seconds in case I need more than I thought. To make the animation longer I have to drag out the animation to extend it. This animation now shows in the timeline. I want the camera to orbit about 20 degrees to the left, this means I have to use minus integers to make it orbit in reverse, I set the degrees to -20. ![]() Now I can change the properties of how my camera orbits within the animation properties panel. (the one im using to shoot this particular shot. ![]() I selected the camera I wanted to animate. To do this I selected the Camera animation>orbit option. I want the camera to orbit around the ship for approx 10 seconds. Within the animation panel you can begin making an animation by opening the animation wizard, here you will find all the options for animation within keyshot. To begin animating I opened my animation panel. I had set up my camera for my first frame of the animation and I was happy with it. This does well for an establishing shot in my opinion. The compromise I went for was a 47mm lens. Here is an article of what lenses to use and when in photography although I am only using this as a rule of thumb, I want to compose my shots from how I feel about them rather than what is the norm. I want to use a lens which is going to help with the focus on the ship, but also show off how big the landscape is, since it is an establishing shot and I want to be setting the scene. (300mm)Īs you can see each lens has a different feel about it, the wide angle shows off the wide expansive landscape more and makes the scene feel huge, the telephoto lens pretty much only focuses on the ship. Here is an example of an almost orthographic telephoto lens. I also changed my lens settings to fit the scene better using the camera settings panel, the good thing about 3D is you can have extreme lenses that don’t exist in real life, here is an example of me using an extremely wide angle lens. This is very extreme because the amount of blur in the shot isn’t natural with a lens this wide, this amount of blur would only look natural on a telephoto lens, with a lens this wide it makes the scene appear to be miniature, you can see this effect a lot better with this view from a higher angle. I can also adjust the amount of depth of field by changing the F-stop, here is an extreme example of depth of field with the f-stop set to a very low amount. I then wanted to add a depth of field effect to my shot, to do this I went into my camera settings and enabled depth of field. I also picked a low angle shot so the ship was in the sky, this allows for a lot of contrast on the focal point, the ship is almost jet black and it contrasts against the sky very well, so even though it is small on the screen, it stands out well. I picked the top right intersection of the lines so there was a lot of the environment in the scene, since it an establishing shot I want the viewer to be able to see a lot of whats going on around the scene. I re-positioned my camera so that the ship, which is the focal point of the scene was underneath the top right intersection of the lines. Now I can use the camera settings in Keyshot to refine the shot, I added a grid to the scene to split the scene into thirds, which would allow me to use the basic composition guide, rule of thirds. ![]() I can use basic hotkeys to position my camera to the rough position of where I want it to go, using left click to orbit the scene, middle click to pan through the scene and scroll wheel to dolly in and out. To start the animation I need to set up my camera for the first frame of the shot. The first shot I will be creating in Keyshot will be a camera orbit, the camera will orbit the ship and the ship will stay stationary.
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