![]() As such, she has taken on a “Lottery Job”, menial or dangerous tasks given out by the Aristocracy in order that citizens can earn lottery tickets for access to the limited stocks of vaccine. You’re Amy Wellard, a mechanic who has contracted the disease. ![]() And indeed there’s a new authority, the Aristocracy, a pastiche of the Elizabethan era of powdered wigs and whited faces, who live in decadence while the masses are dying in the streets of a disease called Green Lung. But there are markets, businesses, a functioning society. Times are very hard, the regular citizen has no access to electricity, and fresh food is hard to come by. Set years after the bombs have dropped, when a new generation of adults barely remember the times of plenty before, Shardlight’s setting is interesting within the hoary trope of post-apocalyptictown mainly by how destitute it isn’t. But of course it would be of no use were it not within the structure of a well composed, well paced, smartly puzzled traditional point-n-click. I think that’s what makes Shardlight most special. It’s a rare and genuinely special thing when a post-millennial adventure game is unafraid to just tell you its story. ![]() Does the post-apocalyptic tale of oligarchies, underground rebellions and deadly plagues manage to maintain momentum? Here's wot I think: When I played the first half or so earlier this year I was pretty taken with what was on offer. The latest adventure from top producers Wadjet Eye, Shardlight, is out today.
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